

Unless someone comes up behind you and kills you, or unless an Ubercharged enemy comes bounding through that hallway, it will literally be almost impossible to pass through. Firing regular grenades down these babies when there’s an enemy trapped almost guarantees a kill as there’s nowhere to go, your grenades will almost certainly hit your enemies directly, thus doing a hell of a lot of damage. It happens to be one of my favorites.Įven the Scout’s acrobatics can’t help him in a narrow, enclosed hallway. If the first sticky bomb isn’t close enough to your enemy when it detonates and leaves him alive, you can easily repeat the Axton manuever if your enemy is dumb, they’ll fall for it again and explode, and if they’re smart, they’ll be forced to change course and lose precious ground in their attempt to chase and kill you.Īnd screw you if you don’t like the ?/PROFIT meme. If you fire it at your feet and continue running, the one or two seconds it takes for the detonator to prime will be the exact amount of time it takes for your pursuer to run over your sticky bomb (unless he’s a Scout or something, in which case you just need to fire your sticky bomb further behind you). Continue to backpedal until the enemy, so incensed with the thought of your head on a plate, follows your path of movement and runs over the sticky bombįiring a sticky bomb near or behind your feet when you know an enemy will continue to follow you is useful because sticky bombs have a one or two second delay before they can be detonated this is why firing sticky bombs directly at your target and then immediately trying to detonate them doesn’t really work. Fire a sticky bomb either directly at your legs or a few feet behind youģ. I’m sure this strategy existed before Jeff discovered it, but I don’t care because I really like nicknaming concepts after my real-life friends.Īnyway, if you’re a Demoman and an enemy (let’s say a Pyro) is chasing you, do the following:Ģ. Named after my friend Jeff Axton who introduced it to me, the Axton comes into play when a faster combat class with effective short-range weaponry begins to chase a Demoman. Left click fires sticky bombs, right click detonates them. Leave the direct assaults to the Soldier the Demoman is all about judging angles, and executing trick shots without directly exposing himself to enemy fire.ĭuh, right? Unfortunately, I still find a few people who assume that the Demoman’s sticky mines will automatically explode when enemies approach them. While absolutely brutal if resulting in a direct hit, they’re slow and relatively easy to dodge at medium or long range (though close proximity and narrow hallways are an exception: more on that later). I’ve seen a few Demoman/Sniper combos where a Demoman lobbed a grenade into the air, aimed in the general direction of an Engineer the Engineer was so busy trying to judge the trajectory of the grenade and avoid its landing point that he didn’t notice the Sniper who suddenly stepped out from cover and blew his face off.ĭon’t try to use your grenades as rocket equivalents, though.

Arcing grenade shots over long distances can disorient enemies, as they are forced to pay attention to the arc and possible landing location of said grenade in an effort to avoid it. Bouncing grenades around corners, while only occasionally resulting in an actual kill, will sufficiently clear the area you’re trying to get through as enemies run away from your explosives (though be careful, as it also none-too-subtly announces your arrival).
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A few gruesome deaths and wasted grenades later, you’ll (hopefully) understand how useful - if finicky - indirect damage can be.įiring your bouncy grenades through the windows of capture points is a fantastically effective way to kill enemies and their sentry guns, if done correctly. Your first few times playing as the Demoman, your immediate instinct will be to play him as if he were a slightly tweaked version of the Soldier. Don’t underestimate the awesomeness of indirect damage
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He is also the only class whose taunt involves yelling loudly and showing his penis.įor the lowdown on how to properly play as, and easily defeat this unusual character, feel free to hit the jump. The Demoman is the only class in the game whose primary and secondary weapons can only deal indirect damage. Which, if you haven’t been paying attention, is in four days. Hey, look - it’s part eight of ten in our series, “How to not look like an idiot in Team Fortress 2,” wherein we dispense advice of questionable worth and validity for each day leading up to the release of The Orange Box.
